![]() ![]() The P2 runs at (say) 14.31818MHz x 16 or ~ 229.1MHz as an exact multiple of the NTSC colour frequency used in the C64. So you could run the P2 at some convenient multiple of the 14.31818MHz frequency for correct video output for example and divide down from there according to your slowest instruction and then just introduce the appropriate waitx delays to compensate for the faster P2 execution speed.Įg. It would be cool to have a cycle accurate emulator if possible. In higher frequency P2 implementations that people might like for higher quality audio or for better/more accurate video emulation capabilities if needed, it seems like you should be able to use your total clock cycle count to introduce some waitx delays depending on how fast/slow the emulation is vs the real clock cycles in the instruction loop. ![]()
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